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  • [l] Felix Thu, 30 Jul 2020 11:18:43 GMT Nr. 33647
    JPG 180×179 9.9k
    i just want to shitpost
  • [l] Felix Thu, 13 Aug 2020 20:28:23 GMT Nr. 34753
    good
  • [l] Felix Fri, 14 Aug 2020 08:41:28 GMT Nr. 34778
    good backwards is doog
  • [l] Felix Mon, 17 Aug 2020 03:02:23 GMT Nr. 35055
    JPG 1080×720 87.5k
  • [l] Felix Wed, 02 Sep 2020 12:58:03 GMT Nr. 36435
    >>34778
    god backwards is dog.
  • [l] Felix Sat, 05 Sep 2020 07:57:51 GMT Nr. 36703 SÄGE
    PNG 814×630 599.3k
    JPG 360×358 7.8k
    now trees [and other map-objects, but they need work].

    V is better now but still need spend some days just to find out that every string_add operation leaks memory in current V (it is considered a bug tho)
  • [l] Felix Wed, 09 Sep 2020 19:10:07 GMT Nr. 37076 SÄGE
    stormfront is that way -->
  • [l] Felix Wed, 09 Sep 2020 19:33:48 GMT Nr. 37080 SÄGE
    Einfach mal in ein Bildbrett reinscheissen!
  • [l] Felix Sun, 13 Sep 2020 07:37:44 GMT Nr. 37339
    >>37080
    Trittin_hab_gekackt.jpg
  • [l] Felix Sun, 13 Sep 2020 17:46:26 GMT Nr. 37365
    >>37339
    Verdammt!
    Ich kann gar nicht so viel scheissen wie ich gefressen habe.
  • [l] Felix Mon, 14 Sep 2020 20:44:13 GMT Nr. 37415 SÄGE
    JPG 360×358 7.8k
    PNG 1024×576 623.3k
    im adding voxel-based resource-based economy/subsystem

    it is based on voxel data/calculations despite no real voxels in the game
    material information is only used for processing and tracking resources (and eventually for analytics and prices calculation)

    i already can create crushed stone from stone block and that also gives some sand as a by-product, all technically based on volumetic data (its interesting that it doesn't have millions of voxels, instead it is recording them like numbers (like paper currency vs metal coins))
  • [l] Felix Thu, 24 Sep 2020 11:09:11 GMT Nr. 37946 SÄGE
    JPG 900×554 401.7k
    now these material 'bits' / 'voxels' are added to actual objects like walls, when you place walls. they're recorded and added to world with actual walls.
  • [l] Felix Wed, 28 Oct 2020 07:55:29 GMT Nr. 39876 SÄGE
    JPG 750×1000 26.9k
    this needs a rework, but at least its runnable
    https://git.disroot.org/coaljoe/auts
  • [l] Felix Sun, 15 Nov 2020 08:02:08 GMT Nr. 41304
    JPG 800×479 36.8k
    Nigga stole my Spaceship!
  • [l] Felix Mon, 16 Nov 2020 19:03:52 GMT Nr. 41385
    PNG 1000×16000 4.4M
    test
  • [l] Felix Wed, 18 Nov 2020 22:58:23 GMT Nr. 41629
    WEBM 576×720 0:09 350.3k
  • [l] Felix Sat, 21 Nov 2020 02:32:49 GMT Nr. 41995
    ich will es
  • [l] Felix Sat, 21 Nov 2020 05:00:57 GMT Nr. 42002
    test
  • [l] Felix Sat, 21 Nov 2020 05:01:21 GMT Nr. 42003
    >>41995
    Was willst du?[\spoiler]
  • [l] Felix Sat, 21 Nov 2020 05:02:29 GMT Nr. 42004
  • [l] Felix Fri, 19 Feb 2021 15:07:14 GMT Nr. 47195
    Test
  • [l] Felix Sun, 28 Feb 2021 18:37:27 GMT Nr. 47704
    test
    :eifee:
  • [l] Felix Sun, 28 Feb 2021 18:37:45 GMT Nr. 47705
    test
  • [l] Felix Mon, 01 Mar 2021 23:10:58 GMT Nr. 47779
    @@ -2,0 +3,5 @@
    +Also alles gut jetzt? 10 Jahre später? Eher nicht, nein.
    +
    +>With regard to the No. 1 and No. 2 reactors, which went in meltdown after the quake and tsunami disaster knocked out cooling systems, a combined 1,000 spent fuel units remain in their storage pools.
    +>TEPCO is aiming at starting the removal work at the two reactors in fiscal 2024 or beyond.
    +

  • [l] Felix Tue, 02 Mar 2021 22:30:00 GMT Nr. 47845
    +so einfach
  • [l] Felix Tue, 02 Mar 2021 23:49:24 GMT Nr. 47852
    JPG 535×439 77.3k
    >>47845
    >
    +so einfach

    Zwei Wochen Compiler-Fehler auffangen suka blyad!
  • [l] Felix Thu, 11 Mar 2021 03:39:47 GMT Nr. 48359
  • [l] Felix Thu, 11 Mar 2021 03:42:24 GMT Nr. 48360
    ai
    ei
    ii
    >oi
    ui
    do so

  • [l] Felix Thu, 11 Mar 2021 04:23:54 GMT Nr. 48361
  • [l] Felix Wed, 24 Mar 2021 20:00:21 GMT Nr. 49260
    Scheißestoss!
  • [l] Felix Thu, 01 Apr 2021 21:41:52 GMT Nr. 49645 SÄGE
  • [l] Felix Mon, 05 Apr 2021 14:41:41 GMT Nr. 49763
    🦞


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